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Rony Lopes
Rony Lopes
3D Generalist (character focused) || Graphic Artist
Providence, United States

Summary

Since childhood, I have been developing my creative skills from drawing, painting, clothing design, logos, and now 3D art. I first tried 3D over 10 years ago with Google sketchUp and now I make full 3D characters and beautiful renders to go with them.

In 2018, I started to use blender practicing animation and 3d modeling for 3D printing. Since the end of 2022, I’ve been learning the entire character creation pipeline from concept and sculpting to texturing and rigging.

I am currently working on improving my skills to implement these models into unreal engine. My career goal is to work in a studio with professional 3d artists whom I can learn and create games with and eventually establish my own game studio.

I Graduated from the University of Rhode Island with a computer science degree. My current personal project is creating a working prototype of a side scroller Halo fan game that I want to create in Unreal Engine. I am also working on a cinematic using unreal engine and blender featuring my characters.

Skills

3D Modeling3D Printing3D AnimationWeb DesignDigital PaintingLogo DesignClothing DesignPBR TexturingTexturingKitbashingDigital SculptingRenderingIllustrationRetopologyPost-productionFlyer

Software proficiency

Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Premiere
Premiere
Vegas Pro
Vegas Pro
DaVinci Resolve
DaVinci Resolve
Illustrator
Illustrator
Maya
Maya