Since childhood, I have been developing my creative skills from drawing, painting, clothing design, logos, and now 3D art. I first tried 3D over 10 years ago with Google sketchUp and now I make full 3D characters and beautiful renders to go with them.
In 2018, I started to use blender practicing animation and 3d modeling for 3D printing. Since the end of 2022, I’ve been learning the entire character creation pipeline from concept and sculpting to texturing and rigging.
I am currently working on improving my skills to implement these models into unreal engine. My career goal is to work in a studio with professional 3d artists whom I can learn and create games with and eventually establish my own game studio.
I Graduated from the University of Rhode Island with a computer science degree. My current personal project is creating a working prototype of a side scroller Halo fan game that I want to create in Unreal Engine. I am also working on a cinematic using unreal engine and blender featuring my characters.